![]() However, some songs, such as “Divine Decree Ablaze” and ‘The Beginning of Eternity” don’t quite fit the 3DS sound system, causing the speakers to crackle. Some stand out mentions are “F.A.T.E.,”a hard rock piece, “Summoned by the Sun,” a tropical-style melody, and “Gentle Hands,” a violin and piano focused tune. ![]() All songs are done using real instruments, and it sounds amazing. When it comes to music, “Project X Zone 2” blows its predecessor out of the water. It’s possible to beat bosses in a single turn with good skill and positioning. Bosses go down much quicker thanks to the side and back attack mechanic, which allows units to deal more damage based on where the enemy is facing in relation to them. No map in this game has an enemy count larger than twice the allowed player units, where as maps in the original had enemies counts reaching two and a half times the number of player units. The introduction of new mechanics fixes the biggest problems with the series’ previous iteration, which was the length of individual maps and the amount of damage bosses can take. When battling, the play style is more similar to that of fighting games, where chaining together combos and timing strikes perfectly is the key to victory. Gameplay stays relatively the same, with the player moving their units from an overhead perspective to attack enemies. Accompanied by memorable character moments and writing of equal quality, the story of “X Zone 2” is a large enhancement over the original. Despite having a plotline that involves dimension-hopping and time travel, it’s more logical than the previous game. Much like the original, “Project X Zone 2” is a huge crossover between the video game franchises of Namco, Capcom and Sega. Building on an already good formula, “Project X Zone 2” makes major improvements across the board from its predecessor, cementing it as a vastly superior game.
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